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The Cinematic

Epic. It better be.
by The Initiative; Rob Andrews

While playing my favorite multiplayer PC game of all time with a friend of mine, he mentioned to me he hadn’t played the single player campaign at all and probably wasn’t going to. In fact, it was a point of contention: “I don’t play campaigns”. This idea was foreign to me, and quite frankly ridiculous. How could you ignore an entire facet of a game? The facet that is not only the core of a franchise/story, but holds some of the most spine-chilling, nerdgasmic, and enthralling cinematic(s) I have ever witnessed in gaming. The real question that occurred to me was…
“What do great storytelling/single player/cinematic libraries do for a game’s longevity that comes from the multiplayer?”

The answers quickly formed in my mind. They create depth, investment, and attachment to the world, characters, and objectives. A sense of urgency for the task set before you is enhanced, if not solely created by the cinematic. Its core value and purpose: Strong storytelling, which at the end of the day is what ART is all about. In an industry where gaming’s technology is becoming increasingly powerful and innovative, it’s not just the game play that needs to excel if it wants to ascend to a position of greatness among its peers and consumers.

Gaming Chronicles Presents: A Sonic Marathon!

Gaming Chronicles' Sonic Marathon is OVER! 72 hours of continuous Sonic gaming = $1,041 for Child's Play Charities! We are still accepting donations through January 11th via ChipIn.

Photos on flickr