Epic. It better be.
by The Initiative; Rob Andrews
While playing my favorite multiplayer PC game of all time with a friend of mine, he mentioned to me he hadn’t played the single player campaign at all and probably wasn’t going to. In fact, it was a point of contention: “I don’t play campaigns”. This idea was foreign to me, and quite frankly ridiculous. How could you ignore an entire facet of a game? The facet that is not only the core of a franchise/story, but holds some of the most spine-chilling, nerdgasmic, and enthralling cinematic(s) I have ever witnessed in gaming. The real question that occurred to me was…
“What do great storytelling/single player/cinematic libraries do for a game’s longevity that comes from the multiplayer?”
The answers quickly formed in my mind. They create depth, investment, and attachment to the world, characters, and objectives. A sense of urgency for the task set before you is enhanced, if not solely created by the cinematic. Its core value and purpose: Strong storytelling, which at the end of the day is what ART is all about. In an industry where gaming’s technology is becoming increasingly powerful and innovative, it’s not just the game play that needs to excel if it wants to ascend to a position of greatness among its peers and consumers.
I’m Sonic, I just…I just want to run fast.
by Grenn Balze; Ian Halsey
Through the Sonic Marathon I got acquainted with a lot of Sonic games I haven’t been too familiar with, and overall I just never got that feeling of constant speed that I always felt I should from a Sonic game. Yes the screen would blur, and things would come on-screen that there’s no way I could react to, but I want to see what’s coming ahead and be able to do something about it. As far as side scrolling goes that’s pretty close to impossible with random enemies, spikes sticking out of the ground, and walls.
Not a chili-dog in sight…
Capital M; Matt Siciliano
Sonic the Hedgehog. Who would have known that we’d spend 72 hours playing video games starring that rembuncious blue blur. The most cliché character of the ’90s. Sega’s mascot was our focus during our gaming marathon to benefit Child’s Play Charity over the three day period of January 6th, 7th, and 8th, and we delivered on our promise: We played Sonic games and we raised money for the kids.
We went into the weekend with closed minds and even more tightly clasped hearts: No one in our ranks really ever enjoyed a Sonic gaming experience. I, especially, shouted down from my nerdy soap box my extreme dislike of this the hippest of hedgehogs. Here, a few weeks removed from that fairy tale weekend, I remain the most vocal about Sonic, but instead of filling the vacant air around me with slurs and derogatory commentary, I express a new found enjoyment of the Sonic franchise.
Get Your Best Green Suit On
by Alex McIntosh
In 2001, I was a pretty strict PC gamer. In fact, I didn’t believe a shooter could be fun on a console, simply because of the control system that was allowed for. However, there is no denying the impact that Halo: Combat Evolved had on shooters, introducing a defining series in the genre. Fortunately for me, the release of Halo: Combat Evolved Anniversary allows me to play this masterpiece of a system gone by, for the first time, with a fresh lick of paint and a few improvements that are well worth taking a look at.
Halo revolves around plenty of strategy for a shooter. Rather than just guns blazing, the player is tasked with combating a situation with a fairly robust strategic plan. The range of enemies you encounter is really thorough. From the seemingly disposable forces of the Grunts, all the way through to the difficult to penetrate Hunters, when all these are combined thinking on your feet is a must. Combining this with the weapons at your disposal, combat in Halo is a fun but tough affair. Many will rejoice at the simplicity and accuracy of the original pistol making a triumphant return and the assault rifle feels much beefier in combat, than in the sequels the game has. The needler also seems to track far more easier with the enemies. This goes both ways, as many grunts use this weapon. The charge up blast from the plasma pistol feels far more rewarding, with a wad of plasma sticking to the enemy, if your efforts didn’t take them down in the first place.
Rob Andrews and Matt Siciliano recap the 72 hour Sonic Marathon to benefit Child’s Play Charity, as well as talk about the games of 2011!
Music courtesy of The Free Music Archive
Intro song: Wizwars – Game Boy Rock!!
Gaming Chronicles' Sonic Marathon is OVER! 72 hours of continuous Sonic gaming = $1,041 for Child's Play Charities! We are still accepting donations through January 11th via ChipIn.