Come, See, Conquer
by Capital M; Matt Siciliano
A cloned planet earth resides in the opposite side of the original’s orbit, a fresh new world to be used to better the fate of mankind… Of course, instead of actually using this brand new world to better the future of the entire race we’ve decided to launch or armies there and wreck up the place in order to make it our own. No quarter shall be given and none shall be taken. World conquest is the name of the game and that game’s true name is Risk Legacy.
This isn’t your grandpa’s Risk (did they have Risk when grandad was a young’un? Was it just called World War II?). Legacy is a fast-paced, catch-as-catch-can romp of planetary warfare and bruised friendships. The basic rule of taking the world and killing the opposition are in effect but you actually win when acquiring four victory points by various means (conquer any enemy base, complete a specified task from the Mission Card Deck, etc). Troop placement and knowing when to attack are as vital as always and at it’s basic core gameplay this Risk seems like others, but Legacy is a bird of a whole ‘nother feather.
Reworks are in the works
by Grenn Balze; Ian Halsey
Two reworks and a new champion have just been revealed, and I’m excited about all of them!
First, I want to talk about one of my mains/favorite/most successful champions; Sejuani, the Winter’s Wrath. From a concept perspective, having a strong willed, ice warrior riding around in scantily clad battle armor didn’t really make sense. Now she will be covered in battle armor and given a smaller forearm shield to replace her massive steel riot shield; ice-flail and helmet are still intact. A few changes have been made ability-wise that keep her relatively the same play-wise.
Just as the title denotes, PAX East had a thriving exhibition hall again this year. Among the big brands like Microsoft, Sony, Nintendo, Capcom, and Wizards of the Coast, many amazing spectacles could be found and enjoyed.
So now, enjoy my interviews with the personalities behind indie hits like Shovel Knight, Contrast, and Media Molecule’s Tearaway!
The first of many
Capital M; Matt Siciliano
So all being said and done, my experience with Final Fantasy has come to a close. As the first entry in the series it deserves high praise. For a game such as this to come out of the 1980s, on hardware that isn’t strong enough to hold a single screen of today’s epic games, and still entertain me til the very end is no laughing matter. As one of the true trendsetting titles of it’s day and, realistically, all days Final Fantasy holds far more for the genre than it’s original 8-bits can express. Even though the game still has some faults, less problems and more oddities as I previously have mentioned, they’re nothing that can’t be forgiven or even come through the years with a bit more of a nostalgic charm instead of sour grapes. FFI really does ignite the fire for the love of classic role-playing games.
…the Legendary League
by Capital M; Matt Siciliano
Tonight I complete a quintet of games amid the League of Legends. Each one was a hoot in its own right, and each reminded of the solid multiplayer experience a game such as this can provide. This online battle arena-based game pushes you to reach higher each time; tasking you with achieving victory, bragging rights, and highlights to holler about. Tonight was no exception.
Some of which are particularly frustrating
by Capital M; Matt Siciliano
The problem with being one of the first of your breed doesn’t necessarily come through right away. It actually shows up, glaringly so, after the evolution of the genre, and the first Final Fantasy is no exception. FFI has some very interesting oddities in both gameplay and design that I can’t help but mention. Let me preface what is sure to be a rant with this: none of these things are deal breakers. Final Fantasy I is a wonderful experience, especially considering when it was made. These are more nitpicky types of observations I feel compelled to share.
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During International TableTop Day we raised an additional $122, adding that to our Nostalgia VS New Marathon creates a brawny showing of $1,747 so far this year! Thanks to everyone who came to our TableTop Day event and donated to help the children by savoring some games that we love.